The Hidden coast: Heavy fog blankets the area for most of the year, thus its name. The Real World equivalent to the hidden coast would be Eureka California and the surrounding area.
To the north of the Hidden coast is the thick woods of Greymear then Fort Bell and the Bell wall. Beyond that are the untamed wild lands. To the south is an area of vast marsh and swamps. To the east are the windswept wall and then the Bronze Hills. Somewhere in the BronzeHills is the mysterious Hidden Valley and beyond the Bronze Hills are lands unknown. To the west is the ocean.
1: Old Rock: This Island is a favorite hang out of sea lions, snowy egrets, seals, otters and other coastal marine life. Wild sheep graze along the grass of the island. Rumors of long forgotten pirate hordes hidden on the isle exist to this day.
2: The Hag Needles Isles. These islands were once the home of a cult that worshiped a dead god years before any humans set foot in the area. To this day the islands are bare of all but the most simple of plant and insect life and no one dares walk across them at night. The Hag Needles are a favorite hiding place for pirates.
3: Brians Island. This large chunk of land was sold to a Nobel to make a summer home on, but he died before he could ever begin construction. Now the island remains abandoned except for sea birds and ground hogs. It still retains the name of the Nobel that bought it.
4: Poisson Village: Named after Captain Emil Poisson, the man who founded the village. Despite its rather evil name, it is a pleasant village where the people go about their daily business with out much thought for the world outside their walls. The main export from Poisson is wood, food goods, wool, fish, art work and Hemp products. The main import is iron, food stuffs, alcohol and settlers.
5: The Dark Valley: Orks and other foul creatures call the valley home but they seem to keep to themselves for the most part. River traffic through the area is often harassed and no one dares travel through the area after dark.
6: The Mossy woods: the main source for food and wood for the villages in the area. About a dozen permanent settlements are scattered throughout the area. The trees are mostly redwood, oak and ash. Wild hemp, ferns, tubers and other plants also grow in the woods.
7: Holdens Wood: Named after a great ranger, the woods were once the home to tribes of Hobgoblins and Orks but the Ranger Holden cleared them out years ago. Somewhere in the woods a small stone monument to Holden and his deeds stands, many say it is enchanted. It is said an ancient witch lives deep in the woods as well.
Giant ferns and mushrooms abound in the woods as do Oak, Ash, redwood and other plants.
8: The North Wood: A small clan of Elves lives deep in these woods. They trade with the villages in the area but keep to themselves otherwise. They also have some kind of relationship with the Gnomes in the Windswept Wall but what it is no one knows. The Elves raise Giant Spiders and trade in spider silk items.
9: Carole Point. A small secluded town situated along the coast. Population is mostly Halflings with a few humans thrown in. Mainly an artists community they also make their living off fishing and harvesting. The town also boasts very rich tobacco and hobbit weed plantings.
10: Drunk Duck Inn. Built on the ruins of a ship that crashed into the rocks long ago, the drunk duck offers food, ale, warmth and good cheer to all who enter. A great source for rumors and tales of adventure. Plenty of old Sea Dogs can be found in hear telling tales of the old days. A small support village is beginning to spring up around the Duck and in a few years it may become a town.
11: Old rock isles. A small grouping of uninhabited rocks known for their sea caves that have sparked many a Childs fairy tale of mermaids. The islands are homes to sea lions, sea birds and small wild sheep.
12: Misty bay. A small half moon shaped bay known for the moonstones and other rocks that fill its beach. A safe harbor and easy access to the fishing lanes of the hidden cost make Misty bay very desirable real estate. A small fishing village has sprung up along its shore and many well to do merchants have begun to settle in the area.
13: Old captains rock and the Old Light House.
No one recalls who the old captain is that old Captains rock is named after, or if there even ever was one. The light house is manned all year round by Bill Hanson the lighthouse keeper and his family. Two other families live on the island, making a living as fishermen. The island is known for is rich crab beds and numerous otters and sea birds.
The wreck of the War Ship Espanola lies 200 feet below the water level of the island. The hulk of the ship lies atop a series of underwater caves and caverns that are the home to a Water Elemental named Slanishan. He has taken the treasure of the Espanola as his own.
14: The Windswept wall. A natural series of sandstone hills and granite cliffs. The Windswept wall borders the Bronze hills and protects the Hidden Coast from the winds that rage along the Bronze Hills. They are the home of an elusive tribe of Gnomes known as the Brotherhood of the Crookshank Nutwad
* Greymear woods. Vast, thick woods of old growth redwoods and ironwoods. Giant ferns, sequoias, oaks and pines also make up the woods. The land is uncivilized at best other then a few brave woodsmen, no one lives in these woods because they are known to be haunted and dark creatures such as giant spiders, orks, ogres and the undead make their home hear. The ruins of an old Fort of the first men is located hear and is believed to be the resting place of a vampire. Rangers from Fort bell try to keep the forest safe but they are unmanned and often overwhelmed.
* Fort Bell and the Bell Wall. Perhaps the last standing fort of the First men. Fort bell has stood like a beacon against the night for over 1000 years, and it is said the blood of the First men still flows in the veins of its inhabitants. Yet that beacon is fading.
Fort bell and the Bell Wall stand on the very edge of Greymear woods and guard the lands to the south from the barbarian hordes and the creatures of the Wild lands beyond.
The Rangers and inhabitants of Fort bell are fading fast, where once over a thousand rangers populated the wall now only 50 to 100 can be mustered at any given time. Yet still they stand, in their long watch against the demons of the night to the north.
* The Wild Lands. The Wild lands of the north are thickly forested tundra of giant caribou, wild wolves, barbarians and other creatures of the night. It is a vast, savage land where only the strong and the cruel survive. Orks, ogres, trolls barbarians and worse live in this land of strife. It is a vast, harsh, cold and unforgiving land where the only magic is old and wild. It is said that wild fairies and elemental spirits still live in the wild lands and creatures of myth and legend can still be found there as well.
* The Bronze Hills. Hard, vast, unforgiving. The Bronze Hills stand on the other side of the windswept wall. Wild winds ravage the Bronze Hills as well as wolves, giant eagles, goats, wild apes, mountain lions, orks, ogres, trolls and even a giant or two. Ancient dwarfs eak out an existence in their hidden mines somewhere within the Bronze Hills and a few rag tag human mining villages have popped up as well.
*The Hidden Valley. The exact location of the hidden valley is vague at best, some say it moves at the whims of the Mushroom Mage. It is a small. Pleasant, mist shrouded valley where giant mushrooms thrive and ancient and powerful magics still live. The legendary Mushroom mage is said to live somewhere in this land.
*Wrens Crossing, Crows Bridge, and Eagle Rock. Small mining villages nestled deep in the heart of the Bronze Hills where hardy men and brave dwarves work side by side to take the treasures of the hills as their own. They are hard, ugly towns where life and ale is cheep and a man can make and lose a fortune in a blink of an eye. There is no law in these towns save the law of the blade.
* The Swamps and lands to the south. To the south of the Hidden coast are Marsh lands and a series of small lakes, rivers and streams that are the home to abundant wild life including Giant frogs, Snowy Egrets, Marsh Foxes, Green hags and other things. As you go further south the Marsh Lands become dark and swampy. Thick cypresses and mangroves overhang the twisted swamp lands where alligators and giant insects pray on the week. Lizard men and other strange creatures make their homes hear. It is unknown what lies beyond the swamps though legends exist of thick unexplored jungles and ancient ruins filled with forgotten treasure.